Camp options
Ontario - Oakville South
Get hands-on with coding, 3D printing, robotics, and more. A
fun week of discovery, experimentation, and invention for kids.
- All Ages
- Ages 5+
- Ages 8+
- Ages 10+
camps
Register for Our Camps
experimentation, and invention for kids.
Build to Solve Intro - Young
2026/01/26 10:00 AM ~ 2026/01/26 03:00 PM
Availability
8 spots left
Suggested Age
8+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Build to Solve Intro - Jr
2026/01/26 10:00 AM ~ 2026/01/26 03:00 PM
Availability
8 spots left
Suggested Age
5+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Build to Solve Intro - Young
2026/02/13 10:00 AM ~ 2026/02/13 03:00 PM
Availability
8 spots left
Suggested Age
8+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Build to Solve Intro - Jr
2026/02/13 10:00 AM ~ 2026/02/13 03:00 PM
Availability
8 spots left
Suggested Age
5+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Lightbulb Moment: Making a 3D Printed Lamp
2026/03/09 10:00 AM ~ 2026/03/13 03:00 PM
Availability
8 spots left
Suggested Age
8+
It’s time for bright ideas! In this camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modeling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!
The Art of Games: Plan, Make, Play
2026/03/09 10:00 AM ~ 2026/03/13 03:00 PM
Availability
8 spots left
Suggested Age
5+
Battle Bots: Engineer, Code, Compete!
2026/03/16 10:00 AM ~ 2026/03/20 03:00 PM
Availability
8 spots left
Suggested Age
8+
Skills
Push, pull, lift or flip your opponent's robot out of the arena to claim victory and become the Steamoji Robo Battle Master! In this week-long camp, you’ll combine a whole suite of STEAM skills to design, prototype, code and build your very own battle robot that will face off against your fellow campers at the end of the week.
You will learn:
- Coding - Code a Micro:bit microcontroller as the “brain” of your battle bot
- Engineering - Planning, prototyping, evaluating and improving
- 3D Printing - Use 3D design and printing to make additional components for your robot
Build and Code Your Own Voice Assistant
2026/03/16 10:00 AM ~ 2026/03/20 03:00 PM
Availability
8 spots left
Suggested Age
10+
Skills
Introducing our first Steamoji x CircuitMess STEM camp...
Meet Spencer - your new talkative buddy that lights up when it sees you, answers your questions and even has a joke ready when you want a laugh!
Kids will learn everything they need to know to turn a pile of parts into their very own customized voice assistant that they'll take home at the end of the week:
- Learn building skills such as soldering and parts assembly
- Code your voice assistant using Python
- Find out about the “internet of things”
- Fabricate your own 3D printed parts to personalize your new pal
- Solve problems and share ideas with other makers
Let’s Get Building!
Please note - this camp is for kids ages 10 and up. Camp price includes a take-home “Spencer” kit (retail value of $160).
Carnival of Creativity: Digital Storytelling and Fabrication
2026/03/16 10:00 AM ~ 2026/03/20 03:00 PM
Availability
8 spots left
Suggested Age
5+
Build to Solve Intro - Jr
2026/04/24 10:00 AM ~ 2026/04/24 03:00 PM
Availability
8 spots left
Suggested Age
5+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Build to Solve Intro - Young
2026/04/24 10:00 AM ~ 2026/04/24 03:00 PM
Availability
8 spots left
Suggested Age
8+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Build to Solve Intro - Young
2026/06/05 10:00 AM ~ 2026/06/05 03:00 PM
Availability
8 spots left
Suggested Age
8+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.
Build to Solve Intro - Jr
2026/06/05 10:00 AM ~ 2026/06/05 03:00 PM
Availability
8 spots left
Suggested Age
5+
Skills
Steamoji’s “Build to Solve” program complements and enriches your child’s school studies by exposing them to new technologies in fabrication, physical computing, engineering and digital arts. With these foundational skills, students are then challenged with problems and encouraged to imagine, create and improve their own solutions.