Camps

Turn downtime into discovery time with kids’ STEM camps.

Get hands-on with coding, 3D printing, robotics, and more. A fun week of discovery, experimentation, and invention for kids.

  • Winter, Spring, and Summer: We’ve got you covered during school breaks
  • Monday-Friday, 9AM-3PM: Engaging full-days
  • Open to kids aged 5-15: Fun, scalable learning for everyone

Ready, set, explore. At Steamoji camps, kids will learn essential skills with new technologies across all the awesome subjects we explore at Steamoji.

From catapult competitions that will engage their engineering-brains to coding and designing an RGB desk lamp, kids get into a growth-mindset and problem-solving zone.

By the end of the week, they’ll have become makers, entrepreneurs, and inventors – ready to dream up their next big idea. Let’s get building!

Click here for Canadian camps.


Mid-Winter Break Camps (SEATTLE)

“Intro to STEAM” 2 or 3-Day Camp


When: Thursday-Friday, February 16-17, 9am-3pm
Suggested Age: 5 - 12 years

More details →

STEAM Goes Medieval: Creating Castles & Catapults


When: February 20-24, 9am-3pm
Suggested Age: 5 - 7 years

More details →

Lightbulb Moment! Making a 3D Printed Lamp


When: February 20-24, 9am-3pm
Suggested Age: 8 - 12 years

More details →


Spring Break Camps (SEATTLE)

The Art of Games: Plan, Make, Play


When: April 10-14, 9am-3pm
Suggested Age: 5 - 7 years

More details →

Marble Run Madness: Design and Engineer


When: April 10-14, 9am-3pm
Suggested Age: 8 - 12 years

More details →


Summer Camps (SEATTLE)

When: Weekly Camps, June 26-Sept 1st, 9am-3pm. See below for details.

Camp Week Camp Descriptions - Ages 5-7 Camp Descriptions - Ages 8-12
Week 1 (June 26-30) Castles & Catapults Lightbulb Moment
Week 2 (July 5-7) Build to Solve Intro Build to Solve Intro
Week 3 (July 10-14) The Art of Games Marble Madness
Week 4 (July 17-21) TBA TBA
Week 5 (July 24-28) Castles & Catapults Lightbulb Moment
Week 6 (July 31-August 4) The Art of Games Marble Madness
Week 7 (August 7-11) TBA TBA
Week 8 (August 14-18) Castles & Catapults Lightbulb Moment
Week 9 (August 21-25) The Art of Games Marble Madness
Week 10 (August 28- September 1) TBA TBA


Camp Descriptions

“Intro to STEAM” 2 or 3-Day Camp


Suggested Age: 5 - 12 years

STEAM themed, fun-filled activities in Fabrication, Physical Computing, Engineering and Digital Arts. Activities will include creating art with 3D pens, robots and programming, and designing for 3D printing!


STEAM Goes Medieval: Creating Castles & Catapults


Suggested Age: 5 - 7 years

Incoming! In this 5-day camp, Apprentices will become engineers as they work in teams to build the strongest catapult and tallest tower that they can. To conquer the challenge, they'll learn about levers and mechanical advantage, building techniques and balance. As well as becoming masterful engineers, they’ll tap into their creative side and make colourful birds and mascots to launch from the catapult. On the last day, teams will face off to try and knock down their opponents' towers before their tower is tumbled, too!

Skills: Building, Testing, Simple Structures, Levers, Mechanical Advantage, Applied Design Process, Teamwork


Lightbulb Moment! Making a 3D Printed Lamp

Suggested Age: 8 - 12 years

It’s time for bright ideas! In this 5-day camp, Apprentices will work with key STEAM skills to create their own RGB lamp. Using a combination of coding, 3D modelling, 3D printing, and circuit-building, they’ll plan, design, and build a creation straight out of their imagination. During this camp, they’ll take their builds all the way from a pen-and-paper concept to a fully functional light feature, which they can proudly bring home at the end of the week. Let’s get building!

Skills: Coding, 3D Design & Printing, Electrical Circuits, Microcontrollers, Applied Design Processes


The Art of Games: Plan, Make, Play

Suggested Age: 5 - 7 years

Art history meets game strategy in this 5-day camp. Steamoji Junior Apprentices (ages 5-7) will invent and build their own art-inspired mini-games, merging artistic skills with critical thinking to combine the gallery with the game world. Every day is a creative bonanza where their imaginations set the scene and game design brings the structure, resulting in a collection of fun games that they’ve plotted and crafted themselves. From pens and markers to sculpting and LED lights, Apprentices will use classic and contemporary design principles as a springboard for their own unique artwork. It’s a place where math and art meet up to make magic. So – who’s ready to play?!

Skills: Drawing, Painting, Sculpting, Conceptualizing, Critical Thinking, Algorithm Design, Math


Marble Run Madness: Design and Engineer

Suggested Age: 8 - 12 years

Loops! Jumps! Hair-pin bends! What's the most exciting roller coaster you can imagine? Now come and come build it. In this 5-day camp, apprentices join a team of like-minded engineers to dream up, design and construct a twisty downhill run. They'll turn cardboard, paper, straws and other household materials into a roller coaster... for marbles! Apprentices will learn every step of the design process as they research, prototype, test and assemble their marble run. By the end of the week they'll have built a fascinating, gravity-defying structure that combines creativity with their new engineering skills. Let's get building!

Skills: Research, Construction, Math, Design, Analysis, Team-work


Contact our Redmond, WA location to register today.